Posts Tagged ‘animation’

Kinect Opens the Door for Dance Tech Innovation

Kinect Installation at Singapore Dance Fest

When Microsoft unleashed the Kinect last fall as an add-on for Xbox 360, hackers and geeks the world over were chomping at the bit to break in and figure out what it can do. That’s because the Kinect is a $150 piece of equipment that contains a super sophisticated camera that can detect depth (3D), color, speed and motion, as well as stereophonic microphones that can place sounds in space. As a result it’s basically a rudimentary brain that has both sight and sound senses and can capture and respond to the world like a sentient being (almost).

The list of Kinect hacks has been piling up since it was released last November, and it will keep growing thanks to Microsoft’s new Kinect Developers kit for Windows (apparently a Mac kit is in the works). Among the coolest developments is motion capture software like Jasper Brekelman’s Brekel that enables anyone to create their own mo-cap animations using the Kinect. Here is a preview of “Under the HUD” by Triangle Productions, an animated series using Brekel and Kinect’s motion capture capabilities. Although the choreography is not so impressive, they give great insight into how they are using the technology.

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The sensors on the Kinect make it a powerful tool for intermedia performance. Amazing live interactive animations like those of Chunky Move’s “Mortal Engine” can be obtained using the Kinect for a tiny fraction of the cost and technological know how. Here is an example of an artful performance with live video projections using a Kinect developed by the media and design firm 1024 Architecture.

http://www.vimeo.com/21308228

There have been many technological precedents to the Kinect, but for a much higher price tag. In the dance world this kind of technology was formerly only available to universities and world class dance companies with loads of funding. The prototype of Kinect’s camera and microphone alone cost $30,000! How can Microsoft charge only $150 for the same technology? Well the answer is in the popularity of the device, which has already sold 10 million units and counting.

The fact that this device is called Kinect and was designed to track the motion of the human body seems to be a dream come true for dance artists and movers. I can’t wait to see what artists and geeks will come up with next.

To learn more and see loads of videos about hacks for the Kinect go to: Kinecthacks.net

UMOVE Submission Deadline Extended!!

UMOVE Online Videodance Festival deadline has been extended to September 9, 2009!!

In order to celebrate the creativity and diversity of kinetic cinema in all its forms, from dance/film to gaming, from animation to mash-ups, we have extended the deadline for submissions for the following categories:

  • Animation/Gaming – including digital animation, machinima, Second life, Virtual Reality games, motion capture.
  • Cell phone – videos made using a cell phone, webcam, or Flip cam.
  • Gone in 60 seconds – videos under one minute long

Please refer to our web site for details and rules for submission.

The First Annual UMove Online Videodance Festival will run from October 1-31, 2009 on the web with a live screening and launch party in New York on October 4th. Additionally we plan to tour a curated selection of videos to national and international venues in 2009-10.

Please send us your media! We look forward to seeing your work!

10 Dance and Movement Animations

Movement Media is delighted to have Doug Fox as a guest blogger for this week’s posting.  Back in February 2009, Doug presented several movement-based animations as a guest curator for Movement Media’s Kinetic Cinema program.   Click here to read our blog posting featuring Doug’s Animation program at the screening.

Doug Fox’s Picks for Dance and Movement Animations

One of the captivating elements of dance and animation is the diverse range of forms it can take. Among the animation techniques that can be employed to represent the body in motion, whether in a more concrete or abstract manner, include:

  • 2D
  • 3D
  • Stop motion
  • Live-action and animation hybrids
  • Real-time animated graphics using motion tracking
  • Visualization overlays
  • Special effects
  • ASCII-based animations
  • Digital puppetry
  • Cut-out animation
  • Motion-capture based
  • 2D/3D lasers
  • Rotoscoped
  • Virtual worlds
  • Pre-cinema era animations

For Doug’s round-up of some of his favorite dance and movement animations he made selections of each of these different types of animations.  A few videos chosen by Doug couldn’t be embedded onto our blog for your viewing convenience, but we encourage you to take a minute to check out these great videos, to learn about the many types of dance and movement-based animated videos artists are creating. Enjoy!

Rotoscoped Tango dance scene from “Waking Life”:

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Gabrielle Lamb’s “Quizas” mixes 2D animation and live-action footage:

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“En Tus Brazos” is a narrative-based 3D animation about a tragic accident that besets a famous Argentinean Tango dancer:

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Also enjoy an ASCII-based animation “TextField” by Chirstinn Whyte and Jake Messenger:

http://www.jakemessenger.plus.com/textfield-h264.mov

The Converse music video “My Drive-Thru” is based on the cut-out animation technique:

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Oren Lavie’s “Her Morning Elegance” is a stop-motion music video compiled from thousands of photographs:

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The “Prodigy Warrior’s Dance” combines stop-motion animation and puppetry:

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The Recoil Performance Group’s “Body Navigation” uses motion tracking and projectors to general real-time, interactive graphics in a performance environment:

http://www.vimeo.com/1362832

“Trash Dance” features 3D animation and motion capture:

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Lastly, Doug offers us “Anima Istanbul”, which re-creates the feeling of the pre-cinema era zoetrope effect:

http://motionographer.com/theater/if-2009-zoetrope/

Movement Media appreciates Doug sharing some of his favorite animated videodances with our readers.  As you can see, artists are making some extraordinary animations, and there will certainly be more exciting works in the future, as more artists are combine animation with dance and movement.

Doug Fox is the founder of Great Dance, one of the first dance blogs. His blog and speaking programs have primarily addressed how dance-makers can embrace the Internet and digital tools to enhance their marketing and promotional efforts. He is an active member of the dance community and serves on the Dance/NYC Advisory Board.

Doug began to study and research all forms of animation, especially as they relate to dance and movement. This research led to the creation of his dance animation educational program, which he was delighted to introduce at Movement Media’s Kinetic Cinema. Doug is continuing to expand this screening program and workshop and it will be shown on August 16th at the Hong Kong Science Museum presented by the City Contemporary Dance Company.

Doug can be reached at doug@greatdance.com and through his Great Dance website: http://greatdance.com. You can also follow his Twitter feed: http://twitter.com/dougfox.

Nijinsky Dances on Film….sort of

by Nicholas James Bruder

If you haven’t read it yet, check out Joan Acocella’s article, “The Faun,” in this week’s New Yorker:

http://www.newyorker.com/talk/2009/06/29/090629ta_talk_acocella

It’s a really interesting article about Christian Comte, a French artist, who makes animations from still images. Recently he chose Vaslav Nijinsky, the much revered Ballet Russe dancer and choreographer, as his subject, and posted what appeared to be film fragments of the artist on YouTube that were never known to exist before. The appearance of the clips sparked a frenzy of excitement and debate among balletomanes and dance historians.

If you go to his YouTube page you can see all the videos he’s made and all the comments users have left. They have said everything from praise for Compte “finding” these videos, to appreciation of him using his talent to finally bring some idea of Nijinsky’s movements to life, as well as reprimands for him fooling them. He does insist that he is not trying to pass his films off as originals, but the confusion is understandable…sometimes.

Here are couple of Comte’s videos:

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I think Comte is a fantastic artist. Although some people have felt disappointed or duped by his work, Comte’s animation techniques reveal a whole new avenue for movement, film, and photography. If people can let go of their hopes of seeing a legendary dancer come back to life, I think they will be able to appreciate Comte’s contribution to the film and dance world, as well as the web community.  He has only added to our circle of art, and gotten us to think. Shouldn’t those two things be appreciated and asked for in art?

We’d love to hear your responses to this work and the debate surrounding it.

Follow-up to Doug Fox's Animation Program

I’ve been jonesing to write a reflective post on this blog for the past two months. Seems like it’s been all action action action ever since the New Year turned! So let the rest of my to-do list be damned, and here we go…

Illuminated by Kevin Abbott

Illuminated by Kevin Abbott

Last week we had a great Kinetic Cinema program at Chez Bushwick. Doug Fox (blogger and founder of Great Dance and a budding animator himself) went above and beyond the curatorial call of duty to give us a real feast for the eyes with his survey of eighteen (yes 18!) dance and movement-based animations. Some how they all fit into a program that ran just over an hour long, and even more remarkable was the feeling that none of the selections dragged on too long. In fact, when Doug announced that he had one more piece in his cache, and asked us if we’d like to see it, the overwhelming response from the audience was yes! Like candy, we still wanted more, even though we were already stuffed.

Read the rest of this entry »

Move The Frame
Move the Frame is the official blog of Pentacle's Movement Media, a project serving to help dance and media artists make dances for screen and use media to market their dance work more effectively. Move the Frame is a locus for dialogue about the form and a clearing-house of information about all things dance and media related.
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