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	<title>Move The Frame &#187; second life</title>
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		<title>Second Life Dances</title>
		<link>http://pentacleblogs.org/movetheframe/2009/10/second-life-dances/</link>
		<comments>http://pentacleblogs.org/movetheframe/2009/10/second-life-dances/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 17:14:38 +0000</pubDate>
		<dc:creator>JeanAnnDouglass</dc:creator>
				<category><![CDATA[UMOVE Festival]]></category>
		<category><![CDATA[theory/criticism]]></category>
		<category><![CDATA[Animation/Gaming]]></category>
		<category><![CDATA[dance criticism]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[Surprise Me!]]></category>
		<category><![CDATA[videodance]]></category>

		<guid isPermaLink="false">http://pentacleblogs.org/movetheframe/?p=2081</guid>
		<description><![CDATA[Second Life, which self-describes as a “free 3D virtual world where users can socialize, connect and create using free voice and text chat” has become artistic fodder for many artists since its inception in 2003. Not a game, Second Life has no end goal for it's users: it's an open-ended consequence-free alternate reality where avatars, free from earthy concerns like nourishment and gravity, can interact with their environment and community in any way they see fit.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<div class="wp-caption aligncenter" style="width: 394px"><img title="noOne by Alan Sondheim" src="http://origin.ih.constantcontact.com/fs037/1102372137622/img/130.jpg" alt="noOne by Alan Sondheim" width="384" height="241" /><p class="wp-caption-text">noOne by Alan Sondheim</p></div>
<p>Second Life, which self-describes as a “free 3D virtual world where users can socialize, connect and create using free voice and text chat” has become artistic fodder for many artists since its inception in 2003. Not a game, Second Life has no end goal for it&#8217;s users: it&#8217;s an open-ended consequence-free alternate reality where avatars, free from earthy concerns like nourishment and gravity, can interact with their environment and community in any way they see fit.</p>
<p>The work &#8220;<a href="http://pentacleblogs.org/movetheframe/2009/10/noone/" target="_blank">noOne</a>&#8221; by Alan Sondheim (an official selection of the UMove Festival in the <a href="http://pentacleblogs.org/movetheframe/umove-festival/animationgaming/" target="_blank">Animation/Gaming</a> category) is an exploration of the lack of rules that exist in the virtual reality of Second Life. The piece is a record of live interactions Sondheim&#8217;s avatar had with various uploaded environments. Dance is perhaps a limited genre, as it is typically limited by the capabilities of the human body, but when the human form can fly, bend, and contort into any position the choreographer dreams of, a new set of possibilities opens up for the choreographer. Yet we hardly ever see the avatar in this work, as it is largely obscured by its environment in this piece: the near-human form swallowed by the technological environment, leaving a trail of breadcrumbs in the form of red particles through which the viewer may only hope to keep track of its whereabouts.</p>
<div id="attachment_1753" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-1753" title="Dorsey's-Knob,web" src="http://pentacleblogs.org/movetheframe/wp-content/uploads/2009/09/dorseys-knobweb-300x225.jpg" alt="Dorsey's Knob by Foofwa d'Imobilité" width="300" height="225" /><p class="wp-caption-text">Dorsey&#39;s Knob by Foofwa d&#39;Imobilité</p></div>
<p>&#8220;<a href="http://pentacleblogs.org/movetheframe/2009/10/dorseys-knob-serie-second-live-series/" target="_blank">Dorsey’s Knob (série Second Live series)</a>&#8221; by Foofwa d&#8217;Imobilite (official selection of UMove in the <a href="http://pentacleblogs.org/movetheframe/umove-festival/surprise-me/" target="_blank">Surprise Me!</a> category) takes Second Life as its inspiration, but places the choreography back on live performers. While the avatar inside of Second Life may not be limited by gravity or length of ligaments, the range of movement is stifled, emotion non-existent, and nuance a complete impossibility. By taking the movement language of avatars and repurposing it for performance by a live body, d&#8217;Imobilite has created a limited movement palate rife with possibility. While &#8220;noOne&#8221; relies heavily on the abstract changing environment to create movement within the frame, &#8220;Dorsey&#8217;s Knob&#8221; creates a series of static landscapes in which the robotic movement of one dancer placed next to the near non-movement of another creates a bizarrely human character study.</p>
<p>Perhaps where &#8220;Dorsey&#8217;s Knob&#8221; succeeds is in it&#8217;s realization that technologically enhanced worlds are only as interesting as the humans that inhabit them, and humanizing the movement language of avatars (very successfully done through micro-moments showing set-up with the dancers: they are cold, they make each other laugh), creates situations rich with metaphor.</p>
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		<item>
		<title>Second Life Spoof Proves My Puppetry Theory</title>
		<link>http://pentacleblogs.org/movetheframe/2008/02/second-life-spoof-proves-my-puppetry-theory/</link>
		<comments>http://pentacleblogs.org/movetheframe/2008/02/second-life-spoof-proves-my-puppetry-theory/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 00:08:13 +0000</pubDate>
		<dc:creator>pentacleblog</dc:creator>
				<category><![CDATA[pop culture]]></category>
		<category><![CDATA[theory/criticism]]></category>
		<category><![CDATA[puppetry]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>

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		<description><![CDATA[Here's a hilarious video of real people impersonating the way avatars move in Second Life. If I didn't know they were mimicking Second Life, I would think they were acting like demented puppets or 80's Atari characters.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a hilarious video of real people impersonating the way avatars<br />
move in Second Life. If I didn&#8217;t know they were mimicking Second Life,<br />
I would think they were acting like demented puppets or 80&#8217;s Atari characters. (See my previous post: <a href="http://greatdance.com/movetheframe/2008/02/monday-night-i-got-my.php">Second Life: A Puppet Play for the 21st Century</a>)</p>
<p>Thanks to <a href="http://allenbodygroup.com/">Malinda</a> and <a href="http://greatdance.com/danceblog/">Doug</a> for sharing this with me.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Second Life: a Puppet Play for the 21st Century</title>
		<link>http://pentacleblogs.org/movetheframe/2008/02/second-life-a-puppet-play-for-the-21st-century/</link>
		<comments>http://pentacleblogs.org/movetheframe/2008/02/second-life-a-puppet-play-for-the-21st-century/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 11:29:36 +0000</pubDate>
		<dc:creator>pentacleblog</dc:creator>
				<category><![CDATA[Kinetic Cinema]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[screenings/events]]></category>
		<category><![CDATA[theory/criticism]]></category>
		<category><![CDATA[ballet]]></category>
		<category><![CDATA[brian mccormick]]></category>
		<category><![CDATA[cinedance]]></category>
		<category><![CDATA[inarra saarinen]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[puppetry]]></category>
		<category><![CDATA[screendance]]></category>
		<category><![CDATA[screenings]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[second life ballet]]></category>
		<category><![CDATA[videodance]]></category>

		<guid isPermaLink="false">http://movetheframe.wordpress.com/2008/02/06/second-life-a-puppet-play-for-the-21st-century/</guid>
		<description><![CDATA[Monday night I got my first taste of Second Life in Brian McCormick's Kinetic Cinema program at Collective:Unconscious. I must admit, I came in to the evening with a lot of preconceptions about how I was going to interpret the SL performance. As a dancer and filmmaker, it seemed like dance in Second life was still light years behind the fluidity and grace of "first life" dance whether on screen or stage. However, upon witnessing SL Ballet's performance in real time, I was surprised and struck with admiration for what they were doing with their medium.]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image"><a href="http://greatdance.com/movetheframe/images/TheNut_Curtain%2BCall-big.jpg"><img alt="TheNut_Curtain+Call-big.jpg" src="http://greatdance.com/movetheframe/images/TheNut_Curtain+Call-big-thumb-400x238.jpg" class="mt-image-center" style="text-align:center;display:block;margin:0 auto 20px;" height="238" width="400" /></a></span>
<div align="center"><font>The Nut by Second Life Ballet</font></div>
<p>Monday night I got my first taste of <a href="http://secondlife.com/">Second Life</a> in Brian McCormick&#8217;s <a href="http://greatdance.com/movetheframe/2008/01/second-life-ballet-and-streb-a.php">Kinetic Cinema program</a> at <a href="http://www.weird.org/films.htm">Collective:Unconscious</a>. Second Life is a <font size="-1">3D virtual world where users can socialize, connect and create using voice and text chat.</font> At the end of the evening Brian showed a real-time performance of &#8220;The Nut&#8221; by the <a href="http://slballet.org/index.html">Second Life Ballet</a> done especially for the KC audience. I must admit, I came in to the evening with a lot of preconceptions about how I was going to interpret the SL performance. I had seen a couple <a href="http://youtube.com/watch?v=71cUPrUVxTs">clips</a> of Second Life performances on Youtube, and I checked out Doug Fox&#8217;s <a href="http://greatdance.com/danceblog/archives/software/third-rail-proj/#comment-140358">blog postings</a> on SL Ballet, so I had some idea of what it was about. As a dancer and filmmaker, it seemed like dance in Second life was still light years behind the fluidity and grace of &#8220;first life&#8221; dance whether on screen or stage. I also felt dubious about people who devote so much time and energy sitting at a computer living a virtual life, when the real thing seems like more than enough to deal with! </p>
<p>However, upon witnessing SL Ballet&#8217;s performance in real time, I was surprised and struck with admiration for what they were doing with their medium. The software for the program is definitely still a bit primitive. The movement was jerky with lots of dropped frames, and the music would sometimes skip or drop out, making it seem like the whole thing could fall apart at any moment. But this awkwardness actually made the piece very endearing and exciting to watch.&nbsp; In many ways it was basically a 21st Century puppet show. The strings were invisible but the presence of the real hands operating the dancers were palpable.&nbsp; The dancers moved like marionettes, sometimes flying across the stage or hovering for long moments in the air beating their legs in interminable <i>changements</i>. Like puppetry, the virtual bodies became substitutes for the real, and strange flights of fancy became totally believable and acceptable.</p>
<p>After the performance we had a chat with Inarra Saarinen, the artistic director and all the cast and crew of SL Ballet. We learned about the weeks of preparation it takes to create a ballet in Second life from programming the animation to practicing the moves with each other in real time. The cast members live all over the world, from Tokyo to Italy to Minnesota, and each member must commit to a regular rehearsal schedule of 4-6 hours per week. It became clear to me why ballet is a good choice of dance for Second Life. Inarra, as the choreographer, must program all the movements to be executed by key strokes. Ballet, with its codified technique, provides a set vocabulary of moves that she can create and store, in order to combine into different choreographies. Inarra said that over time she has accumulated over 300 animations for use in her dances. I&#8217;d be curious to learn how copyright and intellectual property works in Second Life. If someone else choreographs a dance using her animation for a passé or jeté, would they need to pay her? Maybe the exchange would be in Linden dollars (the SL currency that actually can translate into real money)!</p>
<p>Here&#8217;s a clip of SL Ballet&#8217;s &#8220;<span>Olmannen</span>&#8221; an original work in three acts.</p>
<p>I&#8217;m still a bit freaked out by the social complexities of Second Life. It&#8217;s the unseen person behind the avatar that kind of gives me the willies (no ballet pun intended!). Still, I&#8217;m very interested to see how dance will evolve in this medium. Brian mentioned the possibility of creating virtual theatres where people can go to see performances they missed in First Life. I was picturing a virtual Dance Theater Workshop with 3D avatars of Miguel Gutierrez and Juliette Mapp doing their thing on a make believe stage. I don&#8217;t think this could ever take the place of real performance, it&#8217;s just too different a medium, but there is certainly some potential. Like puppetry or cartoons, you could recreate historical events with a satirical or comedic effect. You could also bring historical figures together for fantastical meetings: what if Nijinksy could dance with Baryshnikov? or Isadora Duncan with Trisha Brown? Crazy fun could ensue. &nbsp;</p>
<p>In fact, Brian pointed me to some clips by net artists Eva and Franco Mattes<a href="http://0100101110101101.org/"></a> (aka <a href="http://0100101110101101.org/">http://0100101110101101.org/</a>) that are reenactments in Second Life of famous performance art pieces. They call them Synthetic Performances, and they performed a couple of them for live audiences at Performa 07 (a performance art festival) here in New York this past fall. Here is a <a href="http://www.youtube.com/watch?v=C8aTHkjaOF8&amp;feature=user">link</a> to a clip in which people in a gallery have to pass through two naked people on either side of a doorway.</p>
<p>I&#8217;d be curious to hear from others who have been using this medium or have seen dance in Second Life. How do you feel about it? What kinds of artistic possibilities do you see in it?
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